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The Dragon is a formidable troop unlocked at Barracks level 9, a milestone achievable at Town Hall level 7. This fearsome flying unit boasts the ability to target both ground and air units, showcasing impressive health and damage capabilities. Much like the Wizard, the Dragon employs ranged attacks that unleash splash damage, particularly evident when engaging enemy troops that overlap or are situated beyond walls.
Notably, Dragons lack a specific preference for targets during an attack. Their default strategy involves targeting the nearest building. However, when made aware of the presence of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons—either through direct attacks or proximity to another friendly troop under assault—Dragons will redirect their focus to engage these threats. Once these nearby enemy forces are vanquished, the Dragons will resume their assault on the closest structure.

Attributes and Attacks
The Dragon is a formidable flying unit with high health and damage. It can target both ground and air units, utilizing ranged attacks with splash damage.
Targeting Mechanics
Dragons prioritize the closest building for attack but shift focus when Clan Castle troops, Heroes, or Skeleton Trap threats are detected. Once the immediate threats are eliminated, they revert to targeting the nearest structure.
Offensive Strategies of Dragon
Air Defense Management
Efficient Dragon strategies involve neutralizing Air Defenses using various units or spells like Barbarians, Giants, and Lightning Spells.
Corner Building Considerations
To optimize Dragon attacks, deploy Barbarians, Minions, or Archers to eliminate corner buildings, preventing Dragons from wasting attacks on them.
Effective Spells and Deployment
Utilize the Rage Spell synergistically with Dragons for maximum impact. Spreading Dragons along the base’s edge and strategically placing spells enhances their effectiveness.
Dragon-Balloon Combo
Combine Dragons and Balloons for a powerful strategy. Dragons absorb damage from Air Defenses and Wizard Towers, while Balloons target Defensive Buildings.
Town Halls 8-10 Strategy
Exploit opponents with poorly placed Air Defenses by executing Dragon raids, especially when resources are abundant.
Mass Dragon Raids
Beware of corner buildings slowing down Dragons. Bring Archers, Minions, or a hero for cleanup. Consider using a Clan Castle Haste Spell for time efficiency.
Hydra Strategy
The Hydra (Hybrid Dragon) strategy involves pairing Dragons with Dragon Riders for a coordinated attack on both defenses and Clan Castle troops.
Defensive Considerations of Dragon
Countering Dragons
Defending against Dragons requires multiple high-level Air Defenses strategically placed to prevent easy 3-star attacks.
Town Hall 8 Defensive Tactics
For TH8 players, spreading Air Defenses while protecting them with storages and high hitpoint structures is crucial. Avoid clustering Air Defenses to prevent mass Dragon devastation.
Clan Castle Defense
Dragons make formidable Clan Castle troops at lower Town Hall levels due to their immunity to most ground attacks. Strategic placement of Archers and Wizards can exploit their slow attack speed.
Higher-Level Defensive Adaptations
At higher levels, consider supplementing Dragon defenses with more powerful troops like the Electro Dragon or additional supporting troops like Witches.
Air Sweeper Tactics
Strategically position Air Sweepers to stall Dragons, and cover Air Defenses to maximize defensive effectiveness. Be cautious of Lightning Spell vulnerabilities.
Dragon Upgrade Transformations
The Dragon undergoes significant visual transformations across its various levels.
Initially, the Dragon sports green skin and black eyes.
Upon reaching level 2, the Dragon’s skin transitions from green to a regal purple, aligning with its appearance in the Barracks. Concurrently, its eyes adopt a matching purple hue.
Advancing to level 3, the Dragon’s skin undergoes another change, adopting a dark greenish-brown tone.
Reaching level 4, the Dragon’s skin evolves into a profound shade of red, referred to by Supercell as the new “ancient red dragon” in the update announcement. Additionally, its eyes ignite with flames.
By level 5, the Dragon’s skin transforms into a brownish-crimson hue. It acquires golden horns at the rear of its head, spikes on its back, and larger wings.
Upon reaching level 6, the Dragon’s skin takes on a dark crimson color, while the wing edges adopt a reddish shade.
Advancing to level 7, the Dragon’s skin becomes entirely red, and the tip of its tail starts emitting flames.
At level 8, the Dragon’s skin assumes a maroon tint, and the spikes on its neck take on a bone-like appearance.
Reaching level 9, the Dragon’s skin transitions to a dark green shade, with slightly darker horns and spikes on its back.
Finally, at level 10, the Dragon’s skin turns blue. The edges of its wings take on a vibrant blue shade, its eyes become purple, and the tip of its tail turns pink.
COC Dragon Statistics
Preferred Target ![]() | Attack Type ![]() | Housing Space ![]() | Movement Speed | Attack Speed ![]() | Barracks Level Required | Range ![]() |
---|---|---|---|---|---|---|
None | Area Splash 0.3 Tile Radius (Ground & Air) | 20 | 16 | 1.25s | 9 | 3 tiles |
Training Time of Dragons | |
---|---|
Barracks available | Barracks upgrading |
3m | 6m |
Super Troop Boost
Clash of Clans Dragon History
Dragon Gallery



Fascinating Dragon Trivia
- Trophy Milestone: Jorge Yao, the first player to surpass 4,000 trophies, achieved this feat using an all-Dragon army. He strategically employed four Lightning Spells to eliminate Clan Castle troops and destroy an Air Defense, ensuring consistent 50% damage in his attacks.
- Dragon Capacity: A complete set of fully upgraded Army Camps can house up to 16 Dragons. Including a level 8 or higher Clan Castle expands this to 18 Dragons. With four fully upgraded Clone Spells, you can summon an additional 8 Dragons, bringing the total to 26 on the battlefield.
- Barracks Revelation: The purple Dragon icon in the Barracks represents a level 2 Dragon. Its color changes from green to purple upon reaching level 2, aligning with its Barracks depiction.
- Historical Appearance: Before the September 19, 2012 update, Dragons were consistently purple and did not undergo any visual changes.
- Clash Royale Swap: Originally planned for Clash Royale, the Dragon was replaced by the Baby Dragon due to its massive wingspan.
- Artistic Evolution: The Dragon received updated art in the May 23, 2013 update, featuring forelegs and a line of small spikes down its neck and back. Players often debate which appearance, along with the P.E.K.K.A., is the ‘best.’
- Shadow Anomaly: Surprisingly, a Dragon’s shadow is oval-shaped, deviating from the expected dragon silhouette.
- Eye Transformation: The level 3 Dragon initially had fiery eyes, but the May 23, 2013 update transferred this feature to the level 4 Dragon.
- Unexpected Skeleton: Despite its non-human nature, the Dragon’s upon-death skeleton takes on a human-shaped form.
- Dragon Family: The Dragon has various counterparts, including the Baby Dragon, Inferno Dragon, Electro Dragon, Dragon Rider, and the Giant Dragon/Golden Dragon.
- Wing Detail: Levels 1-4 Dragons exhibit subtle thin gaps at the base of their wings, though this detail is easily overlooked.
- Wall Ignorance: Like other flying troops, Dragons disregard Walls, but their splash damage can inadvertently target walls if ground units approach too closely.
- Dark Elixir Conundrum: Despite the introduction of Dark Elixir in the January 2013 update, formed from fossilized Black Dragon bones, Dragon training or upgrading never involves Dark Elixir. This is thought to be a nod to fossil fuels, as seen in the power source for Inferno Towers.
- Speedy Training Event: During an event from January 29 to February 5, 2015, Dragon training speed was boosted fivefold, along with Barbarians.
- Green Youth: The level 1 Dragon’s green color aligns with its status as a young Dragon, echoing the green hue of the Baby Dragon.
Dragon Troop Comparisons
- Upgrade Uniqueness: The Dragon stands out as one of the five troops with distinct upgrade appearances at each level. The others sharing this distinction are the P.E.K.K.A, Yeti, Dragon Rider, and the Headhunter.
- Game Veterans: The Dragon, Barbarian, Archer, Giant, Goblin, Wall Breaker, Balloon, Wizard, Healer, and P.E.K.K.A hold the distinction of being among the oldest units in the game, showcasing their enduring presence since the early stages.
- Builder Base Exclusivity: The Dragon, Healer, Miner, Electro Dragon, Yeti, Dragon Rider, Golem, Ice Golem, and Headhunter are the exclusive troops without a counterpart in the Builder Base. This sets them apart from the other units that have dual presence in both the Home Village and Builder Base.
- Barracks Art Resemblance: Among the troops, the Dragon is one of only two whose Barracks image reflects an upgraded troop. The Wall Breaker shares this characteristic, adding a unique visual element to their upgrade progression.
- Game and Clash Royale Distinction: The Dragon, Yeti, Dragon Rider, and Headhunter are noteworthy for being Home Village troops absent in Clash Royale. This distinction excludes Super Troops, with the Inferno Dragon being the only exception. This sets these troops apart in terms of game representation.
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