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The Yeti is a splash-damaging troop that becomes available once the Barracks is upgraded to level 14. This upgrade requirement mandates a Town Hall level of 12.
Yeti Characteristics
Yetis boast above-average health and attack capabilities compared to most damage units. When deployed, they carry Yetimites, and for every 600 damage taken, a Yetimite is spawned. Once destroyed, the Yeti releases any remaining Yetimites.

Targeting Behavior
Yetis do not have a preferred target and attack the closest building. However, they will shift focus to enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons if attacked or in proximity to friendly troops under attack. Once nearby enemy troops are defeated, they resume attacking the nearest structure.
Strategies – Offensive Strategy
Funneling Support
Yetis’ high health and attack aid in funneling the main army. Yetimites contribute to distraction and can jump over walls, dealing significant damage to defenses.
Activation for Increased Damage
Activating Yetimites by ensuring the Yeti takes enough damage is crucial for maximizing damage output.
Tank Role with Healers
Yetis, when paired with Healers, can act as tanks. This strategy is effective after a Warden Walk, utilizing Yetimites to eliminate Air Defenses before targeting Healers.
Deployment Considerations
Deploy Yetis behind high-health troops like Golems, Ice Golems, or P.E.K.K.As, as they have relatively low health without Healers.
Battle Blimp Strategy
A common tactic involves loading Clan Castle Yetis into the Battle Blimp and deploying them on key defenses with a Rage spell.
Defensive Strategy
Healer Synergy
Maximize Yetis’ potential by protecting hard-hitting Air Defenses from possible Yeti attacks. Attackers often aim to grant Yetis access to the core.
Defense Placement
Place Eagle Artillery and Scattershot away from possible Yeti attacks to limit their effectiveness.
Vulnerability to Poison Spells
Yetimites’ low health makes them susceptible to Poison Spells, diminishing the effectiveness of Yetis in the Clan Castle.
Limited Defensive Use
Yetis are suboptimal defensive choices in Clan Wars or general defense due to their small health pool and inability to hit air troops without Yetimites.
Defensive Upgrade Considerations
Yeti’s Visual Evolution
The Yeti undergoes visual changes at each upgrade level, with alterations in fur color, horn appearance, and additional accessories.
Upgrade Differences
Levels 2 to 5 bring darker fur, color changes in horns and Yetimites, and additional features such as purple fur on feet and golden armbands.
In conclusion, mastering the Yeti requires strategic deployment and understanding its strengths and weaknesses in both offensive and defensive scenarios.
Statistics of Yeti
Preferred Target ![]() | Attack Type ![]() | Housing Space ![]() | Movement Speed | Attack Speed ![]() | Barracks Level Required | Range ![]() |
---|---|---|---|---|---|---|
Any | Melee (Ground Only) | 18 | 12 | 1s | 14 | 0.8 tiles |
Training Time of Yetis | |
---|---|
Barracks available | Barracks upgrading |
3m | 6m |
History of Yeti
August 16, 2013 | An artist named RockyDavies posted a new troop concept, the Yeti. | |
---|---|---|
December 5, 2019 | Announced the Yeti, with 3 levels. | |
Patch | Type | Description |
December 9, 2019 | Update | Added the Yeti. |
June 15, 2021 | Update | Added new Season Challenges task associated with Yeti, “Sasquatch Watch”.Added Clan Games task associated with Yeti, “Fierce Furballs”. |
September 27, 2021 | Update | Added the level 4 Yeti. |
December 9, 2021 | Maintenance Break | Reduced upgrade time at level 2 from 14d to 11d ![]() |
June 27, 2022 | Update | The Yeti no longer require Elixir to train, same goes with every troop. |
June 12, 2023 | Update | Added the level 5 Yeti.Reduced upgrade times for levels 2 and 3.Level 2: 7d 12h -> 7d ![]() ![]() |
Yeti Gallery


Yeti Troop Trivia
- Maximum Deployment
- You can deploy a maximum of 17 Yetis simultaneously with fully upgraded Army Camps. This number increases to 19, including the 2 that fit into a level 8 or higher Clan Castle.
- On the battlefield, cloning four level 7 or higher Clone Spells can add 8 more Yetis, totaling 27 Yetis.
- Complex Subtroop Spawning
- Yetis have the most intricate subtroop spawning requirements, necessitating a specific amount of damage taken to spawn one.
- Unlike other troops that spawn periodically or on death, Yetis follow a unique spawning mechanism.
- Exclusive Elixir Troop Ability
- Yeti is the only Elixir Troop capable of spawning other units, known as Yetimites, excluding temporary troops.
- Upgrade Differences
- Yeti stands out among troops with upgrade differences at each level, joining the ranks of Dragon, P.E.K.K.A, Dragon Rider, and the Headhunter.
- Personality Quirk in Descriptions
- The Yeti’s description suggests that hurting him makes Yetimites angry, while the Yetimite’s description humorously states that they get angsty.
- Theme and Unlocking
- Yeti’s theme corresponds to Town Hall 13 but is unlocked at Town Hall 12, in line with the pattern of Elixir Troops introduced post Town Hall 8.
- Exclusivity in Home Village
- Yeti, Dragon, Dragon Rider, and Headhunter are the only troops in the Home Village not featured in Clash Royale, excluding Super Troops and Inferno Dragon.
- Empty Basket Quirk
- If the Yeti runs out of Yetimites to spawn (possible with healing), its basket appears empty, though it always visually appears full, regardless of remaining Yetimites.
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