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The Wall Breaker, the fifth troop accessible in the Barracks, lives up to its name by specializing in demolishing Walls, delivering substantial damage in the process. This summary provides insights into their behavior, strategies for offense, defense considerations, and the visual evolution of Wall Breakers.

Wall Breaker Behavior
Wall Breakers are uniquely programmed to prioritize Walls over all other targets, completely disregarding buildings or enemy troops as long as a single Wall segment remains on the battlefield. Once all Walls are eradicated, Wall Breakers function like any other troop.
Strategies for Offense
1. Target Selection
Understanding that Wall Breakers focus on the nearest building enclosed by Walls is crucial. They lock onto a building, targeting any Walls obstructing their route to that specific structure.
2. Creating Openings
Deploying Wall Breakers strategically can swiftly create gaps in Walls, facilitating the entry of other units like Giants into the opponent’s base. Use them to break protecting Walls, allowing subsequent Wall Breakers to target inner Walls.
3. Quantity and Protection
Due to their low health, using Wall Breakers in smaller quantities and protecting them with other troops is advisable. Deploying two Wall Breakers simultaneously can be effective but leaves them vulnerable to splash damage.
4. Complementary Strategies
Teaming Wall Breakers with Giants forms an effective strategy, with Giants serving as distractions while Wall Breakers dismantle Walls. Using a Rage Spell can amplify their damage output, but be cautious about the spell’s ineffectiveness on their death damage.
5. Utilizing Jump Spells
After the October 2020 update, Wall Breakers are subject to Jump Spells, allowing them to ignore accessible Walls and focus on destroying others.
6. Clan Castle Luring
Wall Breakers can be instrumental in luring Clan Castle troops. Placing them strategically close to the Clan Castle achieves a dual purpose of breaking Walls and drawing out opposing troops.
Defensive Considerations
1. Counteractions
A single Bomb of equal or greater level can eliminate Wall Breakers. Spring Traps, strategically placed against Walls they likely target, can eject multiple Wall Breakers simultaneously.
2. Defensive Placement
Avoid using Wall Breakers in Clan Castles defensively, as their self-destructive nature and limited damage make them ineffective as defensive troops.
3. Building Placement
Strategically placing less crucial buildings outside Walls forces enemy Wall Breakers to cover more ground, increasing the chances of defense interception.
Upgrade Evolution
Wall Breakers undergo notable visual transformations at various levels, enhancing their appearance with changes such as larger bombs, golden explosives, and decorated barrels as they progress.
- Visual Evolution of Wall Breaker
- The Wall Breaker undergoes significant visual changes at levels 3, 5, 6, 7, 10, and 11.
- Levels 2, 4, 8, and 9 exhibit no visual alterations.
- Initial Appearance (Level 1)
- The Wall Breaker starts as a small Skeleton wearing a brownish-orange aviator hat.
- It sports a small scar across its right eye socket and carries a bomb.
- Level 3 Transformation
- At level 3, the bomb held by the Wall Breaker undergoes enlargement.
- Golden Bomb (Level 5)
- Progressing to level 5, the Wall Breaker’s bomb transforms into a golden hue.
- Barrel of Explosives (Level 6)
- Level 6 introduces a significant change as the Wall Breaker’s bomb evolves into a barrel of explosives, reminiscent of the Giant Bomb.
- Gunpowder Revelation (Level 7)
- Level 7 brings a reveal of gunpowder as the top of the barrel is opened.
- A large stick of dynamite is inserted into the opened barrel.
- Gold Hoops (Level 10)
- Moving to level 10, the hoops encircling the barrel take on a gold color.
- Purple Hoops and Additional Dynamite (Level 11)
- At the highest level, 11, the barrel’s hoops transform into a purple shade.
- The sides of the barrel now feature an upside-down golden triangle, and a second stick of dynamite is added.
This visual evolution showcases the Wall Breaker’s transformation from a simple Skeleton with a bomb to a more intricate and decorated explosive entity as it advances through various levels.
Wall Breaker Statistics
Preferred Target ![]() | Attack Type ![]() | Housing Space ![]() | Movement Speed | Attack Speed ![]() | Barracks Level Required | Range ![]() | Damage Radius ![]() |
---|---|---|---|---|---|---|---|
Walls (Damage x40) | Area Splash (Ground Only) | 2 | 24 | 1s | 5 | 1 tile | 2 tiles |
Training Time of Wall Breakers | |
---|---|
Barracks available | Barracks upgrading |
15s | 30s |
Level![]() | Damage![]() | Damage when destroyed![]() | Damage vs. Walls![]() | Damage when destroyed vs. Walls ![]() | Hitpoints![]() | Research Cost | Research Time![]() | Laboratory Level Required |
---|---|---|---|---|---|---|---|---|
1 | 6 | 6 | 240 | 240 | 20 | N/A | N/A | N/A |
2 | 10 | 9 | 400 | 360 | 24 | 100,000 | 6h | 2 |
3 | 15 | 13 | 600 | 520 | 29 | 250,000 | 12h | 4 |
4 | 20 | 16 | 800 | 640 | 35 | 600,000 | 18h | 5 |
5 | 43 | 23 | 1,720 | 920 | 53 | 1,200,000 | 1d | 6 |
6 | 55 | 30 | 2,200 | 1,200 | 72 | 2,500,000 | 2d 3h | 8 |
7 | 66 | 36 | 2,640 | 1,440 | 82 | 4,200,000 | 3d 12h | 9 |
8 | 75 | 42 | 3,000 | 1,680 | 92 | 6,500,000 | 6d 12h | 10 |
9 | 86 | 48 | 3,440 | 1,920 | 112 | 8,000,000 | 9d | 11 |
10 | 94 | 54 | 3,760 | 2,160 | 130 | 15,200,000 | 15d | 12 |
11 | 102 | 60 | 4,080 | 2,400 | 140 | 16,500,000 | 16d | 13 |
Number of Wall Breakers required to destroy Walls
Best Case
Walls Level | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | ||
Wall Breaker Level | 1 | 1 | 2 | 2 | 2 | 3 | 5 | 6 | 7 | 8 | 9 | 11 | 15 | 19 | 23 | 27 | 29 |
2 | 1 | 1 | 1 | 2 | 2 | 3 | 4 | 4 | 5 | 6 | 7 | 10 | 12 | 15 | 17 | 18 | |
3 | 1 | 1 | 1 | 1 | 2 | 2 | 3 | 3 | 4 | 4 | 5 | 7 | 9 | 10 | 12 | 13 | |
4 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 3 | 3 | 3 | 4 | 5 | 7 | 8 | 9 | 10 | |
5 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 3 | 4 | 5 | 5 | 6 | |
6 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 3 | 3 | 4 | 4 | 4 | |
7 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 3 | 3 | 4 | 4 | |
8 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 3 | 3 | 3 | |
9 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 3 | 3 | 3 | |
10 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 3 | 3 | |
11 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 3 |
Worst Case
Walls Level | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | ||
Wall Breaker Level | 1 | 2 | 3 | 3 | 4 | 6 | 9 | 11 | 13 | 15 | 17 | 21 | 30 | 38 | 46 | 53 | 57 |
2 | 1 | 2 | 2 | 3 | 4 | 6 | 7 | 9 | 10 | 12 | 14 | 20 | 25 | 31 | 35 | 38 | |
3 | 1 | 1 | 2 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 10 | 14 | 18 | 22 | 25 | 26 | |
4 | 1 | 1 | 2 | 2 | 3 | 4 | 4 | 5 | 6 | 7 | 8 | 11 | 15 | 18 | 20 | 22 | |
5 | 1 | 1 | 1 | 1 | 2 | 3 | 3 | 4 | 4 | 5 | 6 | 8 | 10 | 12 | 14 | 15 | |
6 | 1 | 1 | 1 | 1 | 2 | 2 | 3 | 3 | 3 | 4 | 5 | 6 | 8 | 10 | 11 | 12 | |
7 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 3 | 3 | 3 | 4 | 5 | 7 | 8 | 9 | 10 | |
8 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 3 | 3 | 3 | 5 | 6 | 7 | 8 | 9 | |
9 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 3 | 3 | 4 | 5 | 6 | 7 | 8 | |
10 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 3 | 4 | 5 | 6 | 6 | 7 | |
11 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 3 | 3 | 4 | 5 | 6 | 6 |
Super Troop Boost
Wall Breaker History
Wall Breaker Gallery


Trivia Insights About Wall Breakers
- Damage Discrepancy:
- Deploying a Wall Breaker with no Walls present causes it to target the nearest building, dealing significantly less damage compared to its Wall-destroying potential. For example, a level 5 Wall Breaker inflicts up to 66 damage to a building but up to 2,640 damage to Walls.
- Maximum Deployment:
- A fully upgraded Army Camp can hold a maximum of 160 Wall Breakers, increasing to 185 when including those accommodated in a fully upgraded Clan Castle. Cloning spells can add 84 Wall Breakers to the battlefield, totaling 269. However, relying on Wall Breakers alone is deemed ineffective.
- Balloons as Promoted Wall Breakers:
- The game suggests that Balloons are “promoted” Wall Breakers, hinting at a thematic connection between the two troop types.
- Bombers as Wall Breaker Evolution:
- Bombers are speculated to be evolved Wall Breakers, supported by a Clash Royale Loading Screen Hint implying that Bombers transitioned to throwing bombs for increased damage.
- Resemblance to Builders:
- Wall Breakers bear a resemblance to dead Builders, sharing similar leather hats in their appearance.
- Cultural Variation:
- In the Chinese language setting, the Wall Breaker is named “Bomberman,” emphasizing its humanoid skeleton carrying a bomb.
- Halloween Celebration:
- In late October 2016, the Wall Breaker’s training cost was halved, and training time was reduced to 40 seconds as a Halloween celebration.
- Inspiration from Age of Empires:
- The Wall Breaker’s design is likely inspired by the Petard from the Age of Empires series, both featuring explosive suicide attacks effective against walls.
- Spring Trap Launch Quirk:
- If a Spring Trap launches a Wall Breaker off the map, the bomb still explodes in a death damage animation, even though the Wall Breaker appears to carry the bomb as it flies off.
- Contrasts with Clash Royale:
- In Clash Royale, Wall Breakers lack the aviator cap seen in Clash of Clans, showcasing a variation in design between the two games.
Comparisons and Game Characteristics
- Home Village to Clash Royale Transition:
- The Wall Breaker is one of 14 troops transitioning from Clash of Clans to Clash Royale, including Barbarian, Archer, Giant, Goblin, Balloon, Wizard, P.E.K.K.A, Minion, Hog Rider, Valkyrie, Golem, Witch, Lava Hound, and Bowler.
- Appearance in Loading Screens:
- Wall Breakers, Barbarians, Archers, and P.E.K.K.A are the first units to appear in loading screens.
- Oldest Units in the Game:
- The Wall Breaker, Barbarian, Archer, Giant, Goblin, Balloon, Wizard, Healer, Dragon, and P.E.K.K.A are among the oldest units in the game.
- Unique Elixir Troop:
- Wall Breakers, alongside Barbarians, Archers, and P.E.K.K.A, are the first unlocked Elixir Troop capable of splash damage. They remain the only permanent troops specifically targeting Walls.
- Housing Space and Damage Multiplier:
- Wall Breakers, along with Minions, are unique troops occupying only 2 housing spaces. They boast the highest damage multiplier against prioritized targets and lead in damage per housing space when attacking Walls.
Conclusion
Mastering Wall Breakers involves strategic deployment, understanding their target priorities, and capitalizing on their unique abilities to breach enemy Walls. Whether creating openings for larger units or luring Clan Castle troops, Wall Breakers play a pivotal role in diverse offensive and defensive strategies.
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