{"id":106,"date":"2023-11-27T17:49:52","date_gmt":"2023-11-27T17:49:52","guid":{"rendered":"https:\/\/cocbaseshub.com\/?p=106"},"modified":"2025-03-27T11:31:35","modified_gmt":"2025-03-27T06:01:35","slug":"healer","status":"publish","type":"post","link":"https:\/\/cocbaseshub.com\/de\/healer\/","title":{"rendered":"Heiler: Air-Truppe, Unterst\u00fctzende Einheiten der Heilung der verwundeten Soldaten"},"content":{"rendered":"<p><strong>The Healer<\/strong>, a flying unit, becomes available at Barracks level 8, requiring a Town Hall level of 6. Unlike other troops, the Healer lacks attacking capabilities but compensates by offering healing support to ground troops.<\/p>\n\n\n\n<p>When deployed, the Healer emanates a pulsating circular aura, healing the nearest damaged unit or Hero, prioritizing them until destruction. Notably, Healers do not heal air units, Siege Machines, or defend themselves against enemy attacks.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/cocbaseshub.com\/wp-content\/uploads\/2023\/11\/Healer-1024x576.webp\" alt=\"Healer\" class=\"wp-image-111\" srcset=\"https:\/\/cocbaseshub.com\/wp-content\/uploads\/2023\/11\/Healer-1024x576.webp 1024w, https:\/\/cocbaseshub.com\/wp-content\/uploads\/2023\/11\/Healer-300x169.webp 300w, https:\/\/cocbaseshub.com\/wp-content\/uploads\/2023\/11\/Healer-768x432.webp 768w, https:\/\/cocbaseshub.com\/wp-content\/uploads\/2023\/11\/Healer.webp 1200w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Defensive_Considerations\"><\/span>Defensive Considerations<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>On defense, Healers are vulnerable to single-target and Air Defenses. Placing Air Defenses centrally and protected by Walls enhances their longevity, preventing swift destruction by ground troops like Giants. Despite their 14 housing space, Healers are not recommended for defensive Clan Castle requests, given their limited impact on defense.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Offensive_Strategies\"><\/span>Offensive Strategies<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>To maximize offensive effectiveness:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Air Defense Priority<\/strong>: Destroy or disable Air Defenses before deploying Healers, ensuring they are out of harm&#8217;s way.<\/li>\n\n\n\n<li><strong>Hero Walks<\/strong>: Conducting a Hero Walk with Healers can increase survivability. Strategies like Queen Walk, Warden Walk, Champion Walk, or King Walk cater to different hero types.<\/li>\n\n\n\n<li><strong>Seeking Air Mines<\/strong>: Test for Seeking Air Mines with Balloons before a Hero Walk to safeguard Healers from potential damage.<\/li>\n\n\n\n<li><strong>Rage Spells<\/strong>: Boost Healer Healing Per Second (HPS) with Rage Spells during Hero Walks, enhancing hero survivability against defenses.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Defensive_Strategies\"><\/span>Defensive Strategies<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>Defensively, safeguard Healers by:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Strategic Air Defense Placement<\/strong>: Centralize Air Defenses, protecting them from ground troop interference.<\/li>\n\n\n\n<li><strong>Seeking Air Mines<\/strong>: Place Seeking Air Mines strategically to counter Healers, particularly when defending against ground attacks.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Upgrade_Differences\"><\/span>Upgrade Differences<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>The Healer undergoes visual transformations at various levels:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Initial Level<\/strong>: White angelic wings, short white hair, and a golden dress with a four-sided star.<\/li>\n\n\n\n<li><strong>Level 3<\/strong>: Aura and dress change to a bright magenta color.<\/li>\n\n\n\n<li><strong>Level 4<\/strong>: Aura reverts to yellow while the dress remains the same.<\/li>\n\n\n\n<li><strong>Level 5<\/strong>: Aura turns white, dress becomes light blue, and a light blue headband is added.<\/li>\n\n\n\n<li><strong>Level 7<\/strong>: Introduces a blue tiara, dual auras pulsating in anti-phase.<\/li>\n\n\n\n<li><strong>Level 8<\/strong>: Wings turn bright yellow, headband changes to a hollow triangle, and auras differ in color, one being yellow and the other bright lavender.<\/li>\n<\/ul>\n\n\n\n<p>Understanding the Healer&#8217;s strengths and weaknesses is crucial for both offensive and defensive success in Clash of Clans.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Healer_Statistics\"><\/span>Healer Statistics<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table><tbody><tr><th>Preferred Target&nbsp;<img decoding=\"async\" alt=\"Favorite Target\" src=\"https:\/\/static.wikia.nocookie.net\/clashofclans\/images\/0\/09\/Target.png\" width=\"22\" height=\"19\"><\/th><th>Effect Type&nbsp;<img decoding=\"async\" alt=\"Damage Type\" src=\"https:\/\/static.wikia.nocookie.net\/clashofclans\/images\/a\/ad\/Damagetype.png\" width=\"30\" height=\"22\"><\/th><th>Housing Space&nbsp;<img decoding=\"async\" alt=\"Housing Space\" src=\"https:\/\/static.wikia.nocookie.net\/clashofclans\/images\/5\/59\/Housing.png\" width=\"24\" height=\"24\"><\/th><th>Movement Speed\u00a0<a href=\"https:\/\/clashofclans.fandom.com\/wiki\/Troop_Movement_Speed\"><\/a><\/th><th>Heal Speed&nbsp;<img decoding=\"async\" alt=\"Attack Speed\" src=\"https:\/\/static.wikia.nocookie.net\/clashofclans\/images\/8\/8f\/Attackspeed.png\" width=\"22\" height=\"26\"><\/th><th>Barracks\u00a0Level Required\u00a0<a href=\"https:\/\/clashofclans.fandom.com\/wiki\/Barracks\"><\/a><\/th><th>Range&nbsp;<img decoding=\"async\" alt=\"Range\" src=\"https:\/\/static.wikia.nocookie.net\/clashofclans\/images\/c\/c5\/Range.png\" width=\"30\" height=\"14\"><\/th><\/tr><tr><td>None<\/td><td>Heal Splash; 1.5 Tiles (Ground Only)<\/td><td>14<\/td><td>16<\/td><td>0.7s<\/td><td>8<\/td><td>5 tiles<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table><tbody><tr><th class=\"has-text-align-center\" data-align=\"center\" colspan=\"2\"><strong>Training Time of Healers<\/strong><\/th><\/tr><tr><th class=\"has-text-align-center\" data-align=\"center\">Barracks\u00a0available<\/th><th class=\"has-text-align-center\" data-align=\"center\">Barracks upgrading<\/th><\/tr><tr><td class=\"has-text-align-center\" data-align=\"center\">2m<\/td><td class=\"has-text-align-center\" data-align=\"center\">4m<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table><thead><tr><th>Level<br><img decoding=\"async\" alt=\"Level\" src=\"https:\/\/static.wikia.nocookie.net\/clashofclans\/images\/3\/3d\/Level.png\" width=\"17\" height=\"18\"><\/th><th>Healing per Second<br><img decoding=\"async\" alt=\"Hitpoints\" src=\"https:\/\/static.wikia.nocookie.net\/clashofclans\/images\/e\/ed\/Hitpoint.png\" width=\"20\" height=\"18\"><\/th><th>Healing per Pulse<br><img decoding=\"async\" alt=\"Hitpoints\" src=\"https:\/\/static.wikia.nocookie.net\/clashofclans\/images\/e\/ed\/Hitpoint.png\" width=\"20\" height=\"18\"><\/th><th>HPS on Heroes<br><img decoding=\"async\" alt=\"Hitpoints\" src=\"https:\/\/static.wikia.nocookie.net\/clashofclans\/images\/e\/ed\/Hitpoint.png\" width=\"20\" height=\"18\"><\/th><th>Hitpoints<br><img decoding=\"async\" alt=\"Hitpoints\" src=\"https:\/\/static.wikia.nocookie.net\/clashofclans\/images\/e\/ed\/Hitpoint.png\" width=\"20\" height=\"18\"><\/th><th>Research Cost<br><a href=\"https:\/\/clashofclans.fandom.com\/wiki\/Resources#Elixir\"><\/a><\/th><th>Research Time<br><img decoding=\"async\" width=\"18\" height=\"21\" src=\"https:\/\/static.wikia.nocookie.net\/clashofclans\/images\/c\/c6\/Stopwatch.png\" alt=\"Time\"><\/th><th>Laboratory\u00a0Level Required<br><a href=\"https:\/\/clashofclans.fandom.com\/wiki\/Laboratory\"><\/a><\/th><\/tr><\/thead><tbody><tr><td>1<\/td><td>36<\/td><td>25.2<\/td><td>19<\/td><td>500<\/td><td>N\/A<\/td><td>N\/A<\/td><td>N\/A<\/td><\/tr><tr><td>2<\/td><td>48<\/td><td>33.6<\/td><td>26<\/td><td>700<\/td><td>450,000<\/td><td>12h<\/td><td>5<\/td><\/tr><tr><td>3<\/td><td>60<\/td><td>42<\/td><td>33<\/td><td>900<\/td><td>900,000<\/td><td>1d<\/td><td>6<\/td><\/tr><tr><td>4<\/td><td>66<\/td><td>46.2<\/td><td>36<\/td><td>1,200<\/td><td>2,700,000<\/td><td>2d<\/td><td>7<\/td><\/tr><tr><td>5<\/td><td>72<\/td><td>50.4<\/td><td>48<\/td><td>1,500<\/td><td>4,200,000<\/td><td>7d<\/td><td>9<\/td><\/tr><tr><td>6<\/td><td>72<\/td><td>50.4<\/td><td>56<\/td><td>1,600<\/td><td>8,000,000<\/td><td>8d 12h<\/td><td>11<\/td><\/tr><tr><td>7<\/td><td>72<\/td><td>50.4<\/td><td>62<\/td><td>1,700<\/td><td>16,000,000<\/td><td>16d<\/td><td>12<\/td><\/tr><tr><td>8<\/td><td>76<\/td><td>53.2<\/td><td>65<\/td><td>1,800<\/td><td>18,000,000<\/td><td>17d<\/td><td>13<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Effectiveness_of_Multiple_Healers\"><\/span>Effectiveness of Multiple Healers<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>The table below shows the effectiveness of adding another <a href=\"https:\/\/cocbaseshub.com\/de\/healer\/\">Healer<\/a> when multiple are healing the same target(s).<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table><thead><tr><th>Total Number of Healers<\/th><th>Effectiveness of Additional Healer<\/th><th>Overall Efficiency<\/th><\/tr><\/thead><tbody><tr><td>1<\/td><td>100%<\/td><td>100%<\/td><\/tr><tr><td>2<\/td><td>100%<\/td><td>100%<\/td><\/tr><tr><td>3<\/td><td>90%<\/td><td>96.7%<\/td><\/tr><tr><td>4<\/td><td>90%<\/td><td>95%<\/td><\/tr><tr><td>5<\/td><td>70%<\/td><td>90%<\/td><\/tr><tr><td>6<\/td><td>40%<\/td><td>81.7%<\/td><\/tr><tr><td>7<\/td><td>10%<\/td><td>71.4%<\/td><\/tr><tr><td>8<\/td><td>0%<\/td><td>62.5%<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Healer_History\"><\/span>Healer History<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table><tbody><tr><th>Patch<\/th><th>Description<\/th><\/tr><tr><th>August 2, 2012<\/th><td>Introduction of the Healer, with 3 levels.<\/td><\/tr><tr><th>August 30, 2012<\/th><td>Fixed Healer&#8217;s AI.<\/td><\/tr><tr><th>September 19, 2012<\/th><td>The upgraded Healer now has pink asterisks on her icon that represents her level.<\/td><\/tr><tr><th>October 15, 2012<\/th><td>The Healer now has an upgrade difference at level 3.<\/td><\/tr><tr><th>March 12, 2013<\/th><td>Healers can be deployed near\u00a0obstacles.<\/td><\/tr><tr><th>May 23, 2013<\/th><td>Added the level 4 Healer.Decreased Healer&#8217;s housing space requirement from 20 &#8211; 14.<a href=\"https:\/\/clashofclans.fandom.com\/wiki\/Troops\"><\/a>Decreased training time from 20m to 15m.<img decoding=\"async\" width=\"18\" height=\"21\" src=\"https:\/\/static.wikia.nocookie.net\/clashofclans\/images\/c\/c6\/Stopwatch.png\" alt=\"Time\"> Decreased training cost at all levels.<a href=\"https:\/\/clashofclans.fandom.com\/wiki\/Resources#Elixir\"><\/a><\/td><\/tr><tr><th>September 30, 2013<\/th><td>Increased hitpoints and heal of Healer (levels 3 and 4).<\/td><\/tr><tr><th>September 16, 2014<\/th><td><strong><a href=\"https:\/\/cocbaseshub.com\/de\/healer\/\">Healers<\/a><\/strong> have been trained to avoid distraction: now they will always try to stick with and protect the same group of friendly troops.Defensive Healers no longer heal damaged buildings.<\/td><\/tr><tr><th>February 24, 2015<\/th><td>Healers no longer trigger air\u00a0Traps.<\/td><\/tr><tr><th>February 27, 2015<\/th><td>Healer does not trigger the\u00a0Skeleton Trap\u00a0anymore.<\/td><\/tr><tr><th>December 10, 2015<\/th><td>Large amounts of Healers now have reduced effectiveness on the same unit.<\/td><\/tr><tr><th>March 24, 2016<\/th><td>Healers&#8217; heal rate on Heroes will revert to normal values (unintentionally set to 70%, we&#8217;ll revert it to the usual 50%).<\/td><\/tr><tr><th>May 4, 2016<\/th><td>Decreased Healer&#8217;s training time from 15m &#8211; 10m.<img decoding=\"async\" alt=\"Time\" src=\"https:\/\/static.wikia.nocookie.net\/clashofclans\/images\/c\/c6\/Stopwatch.png\" width=\"18\" height=\"21\"><\/td><\/tr><tr><th>August 25, 2016<\/th><td>Healers now trigger air\u00a0Traps<\/td><\/tr><tr><th>June 27, 2017<\/th><td>Added the level 5 Healer.<\/td><\/tr><tr><th>April 2, 2019<\/th><td>Reduced level 3 and 4 upgrade times.<img decoding=\"async\" alt=\"Time\" src=\"https:\/\/static.wikia.nocookie.net\/clashofclans\/images\/c\/c6\/Stopwatch.png\" width=\"18\" height=\"21\">Reduced level 5 training cost.<a href=\"https:\/\/clashofclans.fandom.com\/wiki\/Resources#Elixir\"><\/a><\/td><\/tr><tr><th>June 18, 2019<\/th><td>Healers\u2019 heal radius was reduced from 2 tiles to 1.5 tiles.<img decoding=\"async\" alt=\"Radius\" src=\"https:\/\/static.wikia.nocookie.net\/clashofclans\/images\/d\/dd\/Icon_DamageRadius.png\" width=\"18\" height=\"17\"><\/td><\/tr><tr><th>December 9, 2019<\/th><td>Added the level 6 Healer. Reduced healing power on troops at level 5.<\/td><\/tr><tr><th>April 12, 2021<\/th><td>Added the level 7 Healer.<\/td><\/tr><tr><th>June 15, 2021<\/th><td>Healers no longer target the\u00a0Unicorn.<\/td><\/tr><tr><th>December 9, 2021<\/th><td>Reduced upgrade costs and times of level 2-6 Healers.Increased hitpoints of level 2 and 3 Healers:Level 2: 600 -&gt; 700&nbsp;<img decoding=\"async\" alt=\"Hitpoints\" src=\"https:\/\/static.wikia.nocookie.net\/clashofclans\/images\/e\/ed\/Hitpoint.png\" width=\"20\" height=\"18\">Level 3: 840 -&gt; 900&nbsp;<img decoding=\"async\" alt=\"Hitpoints\" src=\"https:\/\/static.wikia.nocookie.net\/clashofclans\/images\/e\/ed\/Hitpoint.png\" width=\"20\" height=\"18\">Increased healing per second of level 1-4 Healers:Level 1: 35 -&gt; 36&nbsp;<img decoding=\"async\" alt=\"Hitpoints\" src=\"https:\/\/static.wikia.nocookie.net\/clashofclans\/images\/e\/ed\/Hitpoint.png\" width=\"20\" height=\"18\">Level 2: 42 -&gt; 48&nbsp;<img decoding=\"async\" alt=\"Hitpoints\" src=\"https:\/\/static.wikia.nocookie.net\/clashofclans\/images\/e\/ed\/Hitpoint.png\" width=\"20\" height=\"18\">&nbsp;(23 -&gt; 26&nbsp;<img decoding=\"async\" alt=\"Hitpoints\" src=\"https:\/\/static.wikia.nocookie.net\/clashofclans\/images\/e\/ed\/Hitpoint.png\" width=\"20\" height=\"18\">&nbsp;on heroes)Level 3: 55 -&gt; 60&nbsp;<img decoding=\"async\" alt=\"Hitpoints\" src=\"https:\/\/static.wikia.nocookie.net\/clashofclans\/images\/e\/ed\/Hitpoint.png\" width=\"20\" height=\"18\">&nbsp;(30 -&gt; 33&nbsp;<img decoding=\"async\" alt=\"Hitpoints\" src=\"https:\/\/static.wikia.nocookie.net\/clashofclans\/images\/e\/ed\/Hitpoint.png\" width=\"20\" height=\"18\">&nbsp;on heroes)Level 4: 65 -&gt; 66&nbsp;<img decoding=\"async\" alt=\"Hitpoints\" src=\"https:\/\/static.wikia.nocookie.net\/clashofclans\/images\/e\/ed\/Hitpoint.png\" width=\"20\" height=\"18\">&nbsp;(35 -&gt; 36&nbsp;<img decoding=\"async\" alt=\"Hitpoints\" src=\"https:\/\/static.wikia.nocookie.net\/clashofclans\/images\/e\/ed\/Hitpoint.png\" width=\"20\" height=\"18\">&nbsp;on heroes)<\/td><\/tr><tr><th>May 15, 2023<\/th><td>Adjusted Healer AI to more consistently target damaged units when both damaged and undamaged units are near each other.<\/td><\/tr><tr><th>June 12, 2023<\/th><td>Added the level 8 Healer. Reduced upgrade time for level 6 from 10d 12h to 8d 12h\u00a0<img decoding=\"async\" width=\"18\" height=\"21\" src=\"https:\/\/static.wikia.nocookie.net\/clashofclans\/images\/c\/c6\/Stopwatch.png\" alt=\"Time\"> Reduced upgrade cost for level 6 from 9,800,000 to 8,000,000\u00a0<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Healer_Gallery\"><\/span>Healer Gallery<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<figure class=\"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"165\" height=\"165\" data-id=\"108\" src=\"https:\/\/cocbaseshub.com\/wp-content\/uploads\/2023\/11\/Avatar_Healer.webp\" alt=\"Avatar_Healer\" class=\"wp-image-108\" srcset=\"https:\/\/cocbaseshub.com\/wp-content\/uploads\/2023\/11\/Avatar_Healer.webp 165w, https:\/\/cocbaseshub.com\/wp-content\/uploads\/2023\/11\/Avatar_Healer-150x150.webp 150w\" sizes=\"(max-width: 165px) 100vw, 165px\" \/><figcaption class=\"wp-element-caption\">Healer Icon<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"185\" height=\"93\" data-id=\"109\" src=\"https:\/\/cocbaseshub.com\/wp-content\/uploads\/2023\/11\/Queen_Walk.webp\" alt=\"Queen_Walk\" class=\"wp-image-109\"\/><figcaption class=\"wp-element-caption\">healer on base<\/figcaption><\/figure>\n<\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Healer_Trivia\"><\/span>Healer Trivia<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Cultural_Naming\"><\/span>Cultural Naming<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p>In the Chinese language setting, the Healer is referred to as &#8220;Angel,&#8221; a fitting title given the unit&#8217;s resemblance to an angelic figure.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Maximum_Deployment\"><\/span>Maximum Deployment<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p>Fully upgraded Army Camps allow for a maximum of 22 Healers, increasing to 25 when including the 3 that fit into a level 9 or higher Clan Castle. The addition of Clone Spells can potentially summon an extraordinary total of 37 Healers on the battlefield. While having such a large number is discouraged due to the lack of offensive capabilities, a Town Hall 13 strategy involving mass Healers with all four heroes becomes feasible.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Softlock_Prevention\"><\/span>Softlock Prevention<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p>To prevent player softlocks after a 90-day absence, an all-<a href=\"https:\/\/cocbaseshub.com\/de\/healer\/\">Healer<\/a> army will be automatically replaced by a different army composition upon the player&#8217;s return, ensuring a functional and recoverable base.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Healing_Prioritization\"><\/span>Healing Prioritization<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p>Although Healers typically have no preferred target, a September 16, 2014 update introduced a prioritization mechanism, causing Healers to focus on healing larger groups of troops.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Maximum_Healing_Efficiency\"><\/span>Maximum Healing Efficiency<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p>Due to diminishing returns with additional Healers, the maximum healing per second on any troop (excluding Rage Spells) is precisely 5 times that of a single Healer&#8217;s healing per second. For max-level Healers, this equates to 360 HPS, or 280 HPS on heroes.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Battle_Conclusion\"><\/span>Battle Conclusion<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p>As Healers lack offensive capabilities, a battle will end if she remains the only troop on the battlefield.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Defensive_Behavior\"><\/span>Defensive Behavior<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p>Defensive Healers do not attempt to escape poison radius and won&#8217;t heal defensive Clan Castle troops and Heroes while under the influence of poison spells.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Clash-a-rama_Series\"><\/span>Clash-a-rama! Series<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p>In the Clash-a-rama! series, the Healer is portrayed as both pacifistic and opportunistic. Her activities include assisting Barbarians in Elixir refills, preventing Builders from chopping down trees, and offering healing at a lower price. Unlike her Clash of Clans appearance, the Healer in the series appears to be blind or severely myopic, even mistaking a Balloon for another Healer.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Vulnerability_to_Traps\"><\/span>Vulnerability to Traps<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p>Healers in Clash of Clans are susceptible to anti-air traps, although this was not the case between February 24, 2016, and August 25, 2016.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Troop_Comparisons_in_Clash_of_Clans\"><\/span>Troop Comparisons in Clash of Clans<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Lack_of_Builder_Base_or_Super_Troop_Counterparts\"><\/span>Lack of Builder Base or Super Troop Counterparts<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p>The Healer stands among the troops without Builder Base or Super Troop counterparts. Others in this category include the Miner, Electro Dragon, Yeti, Dragon Rider, Golem, Ice Golem, and the Headhunter.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Unique_Ground-Targeting_Air_Troops\"><\/span>Unique Ground-Targeting Air Troops<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p>In the Home Village, the Healer, Balloon, Rocket Balloon, Ice Hound, and Lava Hound are distinctive air troops that exclusively target ground-based entities.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Oldest_Units_in_the_Game\"><\/span>Oldest Units in the Game<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p>The Healer, along with the Barbarian, Archer, Giant, Goblin, Wall Breaker, Balloon, Wizard, Dragon, and P.E.K.K.A, holds the honor of being among the oldest units in Clash of Clans. These iconic troops have been present since the game&#8217;s inception.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Unchanged_Visuals_at_Higher_Levels\"><\/span>Unchanged Visuals at Higher Levels<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p>The Healer, Wall Breaker, Minion, and Valkyrie share the unique distinction of having higher levels with no corresponding visual alterations. Despite leveling up, their appearance remains consistent.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Incomplete_Army_Camps_Occupancy\"><\/span>Incomplete Army Camps Occupancy<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p>Unlike most troops, the Healer, alongside the Valkyrie and the Yeti, does not completely fill a set of fully upgraded Army Camps. This sets them apart from other units in terms of army composition and deployment considerations.<\/p>\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_83 counter-hierarchy ez-toc-counter ez-toc-light-blue ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Table of Contents<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewbox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewbox=\"0 0 24 24\" version=\"1.2\" baseprofile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 eztoc-toggle-hide-by-default' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/cocbaseshub.com\/de\/healer\/#Defensive_Considerations\" >Defensive Considerations<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/cocbaseshub.com\/de\/healer\/#Offensive_Strategies\" >Offensive Strategies<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/cocbaseshub.com\/de\/healer\/#Defensive_Strategies\" >Defensive Strategies<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/cocbaseshub.com\/de\/healer\/#Upgrade_Differences\" >Upgrade Differences<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/cocbaseshub.com\/de\/healer\/#Healer_Statistics\" >Healer Statistics<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/cocbaseshub.com\/de\/healer\/#Effectiveness_of_Multiple_Healers\" >Effectiveness of Multiple Healers<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/cocbaseshub.com\/de\/healer\/#Healer_History\" >Healer History<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-8\" href=\"https:\/\/cocbaseshub.com\/de\/healer\/#Healer_Gallery\" >Healer Gallery<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-9\" href=\"https:\/\/cocbaseshub.com\/de\/healer\/#Healer_Trivia\" >Healer Trivia<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-10\" href=\"https:\/\/cocbaseshub.com\/de\/healer\/#Cultural_Naming\" >Cultural Naming<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-11\" href=\"https:\/\/cocbaseshub.com\/de\/healer\/#Maximum_Deployment\" >Maximum Deployment<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-12\" href=\"https:\/\/cocbaseshub.com\/de\/healer\/#Softlock_Prevention\" >Softlock Prevention<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-13\" href=\"https:\/\/cocbaseshub.com\/de\/healer\/#Healing_Prioritization\" >Healing Prioritization<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-14\" href=\"https:\/\/cocbaseshub.com\/de\/healer\/#Maximum_Healing_Efficiency\" >Maximum Healing Efficiency<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-15\" href=\"https:\/\/cocbaseshub.com\/de\/healer\/#Battle_Conclusion\" >Battle Conclusion<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-16\" href=\"https:\/\/cocbaseshub.com\/de\/healer\/#Defensive_Behavior\" >Defensive Behavior<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-17\" href=\"https:\/\/cocbaseshub.com\/de\/healer\/#Clash-a-rama_Series\" >Clash-a-rama! Series<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-18\" href=\"https:\/\/cocbaseshub.com\/de\/healer\/#Vulnerability_to_Traps\" >Vulnerability to Traps<\/a><\/li><\/ul><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-19\" href=\"https:\/\/cocbaseshub.com\/de\/healer\/#Troop_Comparisons_in_Clash_of_Clans\" >Troop Comparisons in Clash of Clans<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-20\" href=\"https:\/\/cocbaseshub.com\/de\/healer\/#Lack_of_Builder_Base_or_Super_Troop_Counterparts\" >Lack of Builder Base or Super Troop Counterparts<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-21\" href=\"https:\/\/cocbaseshub.com\/de\/healer\/#Unique_Ground-Targeting_Air_Troops\" >Unique Ground-Targeting Air Troops<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-22\" href=\"https:\/\/cocbaseshub.com\/de\/healer\/#Oldest_Units_in_the_Game\" >Oldest Units in the Game<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-23\" href=\"https:\/\/cocbaseshub.com\/de\/healer\/#Unchanged_Visuals_at_Higher_Levels\" >Unchanged Visuals at Higher Levels<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-24\" href=\"https:\/\/cocbaseshub.com\/de\/healer\/#Incomplete_Army_Camps_Occupancy\" >Incomplete Army Camps Occupancy<\/a><\/li><\/ul><\/li><\/ul><\/nav><\/div>","protected":false},"excerpt":{"rendered":"<p>The Healer, a flying unit, becomes available at Barracks level 8, requiring a Town Hall level of 6. Unlike other [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":111,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"footnotes":""},"categories":[4],"tags":[13,6],"class_list":["post-106","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-character","tag-healer","tag-troops"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Healer: Air Troop, Supportive units of healing wounded troops<\/title>\n<meta name=\"description\" content=\"The Healer, a flying unit, becomes available at Barracks level 8, requiring a Town Hall level of 6. 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